#. #This is the color of the ground radar on the monitor # Default: 65280 # Range: > 0 groundRadarColor = 65280 #. #This is the scale of the grid boxes on the monitor in blocks # Default: 100 # Range: > 1 gridBoxScale = 100 #. #This is the color of hostile entities on the monitor # Default: 16711680 # Range: > 0 hostileColor = 16711680 #. #This is the color of friendly entities on the monitor # Default: 65280 # Range: > 0 friendlyColor = 65280 #. #This is the color of players on the monitor # Default: 255 # Range: > 0 playerColor = 255 #. #This is the color of projectiles on the monitor # Default: 16776960 # Range: > 0 projectileColor = 16776960 #. #This is the color of contraptions on the monitor # Default: 16777215 # Range: > 0 contraptionColor = 16777215 #. #This is the color of Sable ships on the monitor # Default: 16776960 # Range: > 0 SableColor = 16776960 #. #This is the color of dropped items on the monitor # Default: 16753920 # Range: > 0 itemcolor = 16753920 #. #This is the color of neutral entities on the monitor # Default: 16777215 # Range: > 0 neutralEntityColor = 16777215 #. #monitorConfig [monitorConfig] #. #If true, the monitor will always display blank. this may improve performance disableMonitorRendering = false #. #If any interaction with the monitor should open up the GUI. if false, uses pre 0.4 behavior useGuiByDefault = true #. #The scale of ship names and player usernames as they appear in the monitor GUI # Default: 0.5 # Range: 0.0 ~ 3.4028234663852886E38 monitorLabelScale = 0.5