#Master switch for all ragdoll reactions. enabled = true #Options shared by all triggers. [general] #Shared launch velocity and cooldown options. [general.launch] #Clamp total ragdoll launch speed after trigger detection (m/s). # Default: 128.0 # Range: 1.0 ~ 256.0 maxSpeed = 128.0 #Ticks before the same player can be auto-ragdolled again. # Default: 60 # Range: 0 ~ 1200 cooldownTicks = 60 #Shared target eligibility options. [general.targeting] #When true, creative-mode players can also be auto-ragdolled. affectCreative = true #Shared trigger sound effects. [general.sound] #When true, a punch sound plays at the player when any reaction trigger ragdolls them. enabled = true #Volume of the trigger sound. # Default: 1.0 # Range: 0.0 ~ 4.0 volume = 1.0 #Developer options. [general.debug] #Log trigger details to the server console. logging = false #Player states that suppress automatic reactions. [suppressions] #Riptide trident self-launch suppression. [suppressions.riptide] #When true, riptide self-launches will not trigger movement reactions. enabled = true #Ticks to keep suppressing after the riptide state ends. # Default: 15 # Range: 0 ~ 200 graceTicks = 15 #Slime block and bed bounce suppression. [suppressions.bounce] #When true, slime block and bed bounces will not trigger movement reactions. enabled = true #Ticks to keep suppressing after the player leaves a bounce block. # Default: 10 # Range: 0 ~ 200 graceTicks = 10 #Elytra flight movement suppression. [suppressions.elytraFlight] #When true, elytra flight and its landing deceleration will not trigger movement reactions. enabled = true #Ticks to keep suppressing after the player stops fall-flying. # Default: 10 # Range: 0 ~ 200 graceTicks = 10 #Creative/spectator-style flight movement suppression. [suppressions.creativeFlight] #When true, creative flight and its landing deceleration will not trigger movement reactions. enabled = true #Ticks to keep suppressing after the player stops flying. # Default: 10 # Range: 0 ~ 200 graceTicks = 10 #Create Aeronautics Climbable Ropes suppression. [suppressions.ropeClimbing] #When true, climbing ropes from Create Aeronautics Climbable Ropes will not trigger movement reactions. Requires Create/Simulated. enabled = true #Ticks to keep suppressing after the player stops climbing a rope. # Default: 10 # Range: 0 ~ 200 graceTicks = 10 #Create chain conveyor riding suppression. [suppressions.chainConveyor] #When true, Create chain conveyor riding will not trigger movement reactions. Requires Create. enabled = true #Ticks to keep suppressing after the player stops hanging from a chain conveyor. # Default: 10 # Range: 0 ~ 200 graceTicks = 10 #Wind charge reaction suppression. [suppressions.windCharge] #When true, no wind charge explosions (from any source) will ragdoll players. suppressAll = false #When true, self-thrown wind charges will not ragdoll the throwing player. suppressSelf = true #Ticks to suppress movement reactions after a self-thrown wind charge explodes. # Default: 10 # Range: 0 ~ 200 graceTicks = 10 #Reaction trigger sources. [triggers] #Sharp horizontal velocity change reactions. [triggers.impact] #When true, sharp horizontal velocity changes can ragdoll the player. enabled = true #Minimum horizontal player velocity change over the 3-tick window (m/s) required to trigger. # Default: 16.0 # Range: 0.1 ~ 128.0 minVelocityDelta = 16.0 #Velocity changes above this (m/s) are ignored as teleports or anomalies rather than physical impacts. # Default: 120.0 # Range: 1.0 ~ 1024.0 maxVelocityDelta = 120.0 #Create Big Cannons explosion reactions. [triggers.cannonExplosions] #When true, Create Big Cannons custom explosions can ragdoll nearby players. enabled = true #Minimum Create Big Cannons explosion power required to trigger a ragdoll. # Default: 1.0 # Range: 0.0 ~ 256.0 minPower = 1.0 #Extra blocks added to the explosion entity radius when searching for nearby players. # Default: 2.0 # Range: 0.0 ~ 64.0 radiusPadding = 2.0 #Launch speed multiplier applied to cannon explosion power before the global max launch speed clamp. # Default: 15.0 # Range: 0.0 ~ 128.0 launchMultiplier = 15.0 #Vanilla explosion reactions. [triggers.vanillaExplosions] #When true, vanilla explosions can ragdoll nearby players. enabled = true #Minimum explosion power required to trigger a ragdoll. # Default: 1.0 # Range: 0.0 ~ 256.0 minPower = 1.0 #Extra blocks added to the explosion knockback radius when searching for nearby players. # Default: 2.0 # Range: 0.0 ~ 64.0 radiusPadding = 2.0 #Launch speed multiplier applied to explosion power before the global max launch speed clamp. # Default: 15.0 # Range: 0.0 ~ 128.0 launchMultiplier = 15.0 #Hard fall landing reactions. [triggers.fall] #When true, landing from a high fall ragdolls the player. enabled = true #Minimum fall damage actually taken (after feather falling, protection, resistance, etc.) required to trigger a ragdoll. # Default: 4.0 # Range: 0.0 ~ 1024.0 minDamage = 4.0 #Fraction of the landing impact speed driven downward to smash the ragdoll into the ground. # Default: 0.5 # Range: 0.0 ~ 2.0 slamMultiplier = 0.5 #Elytra wall-crash reactions. [triggers.crash] #When true, flying into a wall while gliding ragdolls the player. enabled = true #Minimum fly-into-wall damage required to trigger a ragdoll. # Default: 4.0 # Range: 0.0 ~ 1024.0 minDamage = 4.0 #Forward crash drive speed (m/s) per point of crash damage, scaled down before launch. # Default: 3.0 # Range: 0.0 ~ 64.0 launchMultiplier = 3.0 #Heavy melee/projectile hit reactions. [triggers.hit] #When true, taking a big hit knocks the player into a ragdoll away from the attacker. enabled = true #Minimum damage required to trigger a ragdoll. # Default: 8.0 # Range: 0.0 ~ 1024.0 minDamage = 8.0 #Launch speed (m/s) per point of damage taken. # Default: 1.5 # Range: 0.0 ~ 64.0 launchMultiplier = 1.5 #Lightning strike reactions. [triggers.lightning] #When true, being struck by lightning ragdolls the player. enabled = true #Upward launch speed (m/s) when struck by lightning. # Default: 12.0 # Range: 0.0 ~ 128.0 launchSpeed = 12.0 #Ragdoll reactions for mobs. Separate from the player triggers above; only whitelisted mobs can ragdoll. [mobs] #Master switch for all mob ragdoll reactions. enabled = true #Hard fall landing reactions for mobs. [mobs.fall] #When true, landing from a high fall ragdolls the mob. enabled = true #Minimum fall damage taken required to trigger a mob ragdoll. # Default: 4.0 # Range: 0.0 ~ 1024.0 minDamage = 4.0 #Fraction of the landing impact speed driven downward to smash the ragdoll into the ground. # Default: 0.5 # Range: 0.0 ~ 2.0 slamMultiplier = 0.5 #Heavy melee/projectile hit reactions for mobs. [mobs.damage] #When true, taking a big hit knocks the mob into a ragdoll away from the attacker. enabled = true #Fraction of the mob's remaining health that a hit must deal to trigger a ragdoll. # Default: 0.3333333333333333 # Range: 0.0 ~ 1.0 healthFraction = 0.3333333333333333 #Launch speed (m/s) per point of damage taken. # Default: 1.5 # Range: 0.0 ~ 64.0 launchMultiplier = 1.5 #Explosion reactions for mobs (vanilla and Create Big Cannons). [mobs.explosion] #When true, explosions can ragdoll nearby mobs. enabled = true #Minimum explosion power required to trigger a mob ragdoll. # Default: 1.0 # Range: 0.0 ~ 256.0 minPower = 1.0 #Extra blocks added to the explosion radius when searching for nearby mobs. # Default: 2.0 # Range: 0.0 ~ 64.0 radiusPadding = 2.0 #Launch speed multiplier applied to explosion power before the global max launch speed clamp. # Default: 15.0 # Range: 0.0 ~ 128.0 launchMultiplier = 15.0 #Sublevel collision reactions for mobs. [mobs.impact] #When true, a sublevel hitting a mob hard enough will ragdoll it. enabled = true #Minimum relative impact speed (m/s) between the sublevel and the mob required to trigger a ragdoll. # Default: 4.0 # Range: 0.1 ~ 256.0 minSpeed = 4.0 #Launch speed multiplier applied to the impact speed before the global max launch speed clamp. # Default: 1.0 # Range: 0.0 ~ 64.0 launchMultiplier = 1.0